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 converting into X file:metasequoia

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Dusty
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PostSubject: converting into X file:metasequoia   Mon Jul 05, 2010 7:03 pm

using this

http://www.rune-server.org/runescape-development/rs2-client/models/92987-metasequoia-keygen-safe.html

i managed to crack metasequoia
now i can save into X file directly,
only problem,
unlike the windomXp game,
the mech is in a single text file,

unlinke the robo in windom,
they are split into many x file,
one file for each part!!

how do i make them work?
how do i make my mecha (X file)
a playable one?


i noob master.
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phoron
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PostSubject: Re: converting into X file:metasequoia   Tue Jul 06, 2010 4:47 am

mangakaninja wrote:
using this

http://www.rune-server.org/runescape-development/rs2-client/models/92987-metasequoia-keygen-safe.html

i managed to crack metasequoia
now i can save into X file directly,
only problem,
unlike the windomXp game,
the mech is in a single text file,

unlinke the robo in windom,
they are split into many x file,
one file for each part!!

how do i make them work?
how do i make my mecha (X file)
a playable one?


i noob master.

It was supposed to be that way.. if u want it to be playable in windomxp.. u have to split the model parts using deep explo... split it in to hand.x, hand_r.x, head.x, body.x, etc.... u have to resize it to the point where it fits to the script... then a root file for the mech's texture in the game...
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kirathrun
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PostSubject: Re: converting into X file:metasequoia   Tue Jul 06, 2010 8:56 am

you have to split them, by the corresponding kd your going to use
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Dusty
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PostSubject: Re: converting into X file:metasequoia   Tue Jul 06, 2010 2:53 pm

dammit!
so complicated, i guess i'll leave the conversion to you guys!
i can't even get the latest DE version, i need SP2 !!! i don't even have SP1!!!


a bummer!
...guess i'll stick to textures until i get my new cpu...

anyway thanks for the explainations
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